Indeed, with Mudbox tiling textures can be sculpted, and painted on their own as well. You would most likely want to have tiling textures on those. POS Cash Register (Welsy) All your sales will be taken care of with this POS software, suits small to medium business with. And baking such large surfaces into a normal map is rather unusual, because of the texture resolution. Because you want that to be very lowpoly anyway. For a mesh ground Maya LT should be sufficient though. About this application: Create an FBX file of your design in a moment and share with anyone in one go.
#AUTODESK FBX CONVERTER 2017 SERIES#
Sculpting does only make sense if you are going to bake the result into a normal map on a lowpoly model later on. FBX is also part of Autodesk Gameware, a series of video gamemiddleware. But neither of the latter can do any real sculpting. However, it got surpassed in that regard with tools like Substance Painter, or Quixels DDo. Mudbox is quite good at texture painting on the model in 3D. It's user interface is much less of an Alien as ZBrushs UI. It's sculpting abillities aren't on par with ZBrush. Is Mudbox a good tool for me, since I'm already invested in the Autodesk family with Maya?Īutodesk FBX Converter 2013.3 will be fine.Īs for Mudbox. Oh, and I'd like to make some mesh "ground" for my skybox applications, and I might want to make an organic shape now and then. If I end up paying for an extra L$10 texture upload or two every once in a while, that's not going to break the bank.
When I upload to the main grid, it would be nice if the textures import into SL just like I see them in Maya. I do use the Aditi grid if I'm doing a big project, to cut down on the upload fees. My priorities are more on time-savings rather than L$ savings. FBX is also part of Autodesk Gameware, a series of video game middleware. It is used to provide interoperability between digital content creation applications. I have no interest in making clothing or mesh avatars. FBX (Filmbox) is a proprietary file format (.fbx) developed by Kaydara and owned by Autodesk since 2006. Question: What is the best way for me to convert from Maya LT to dae files for import into SL? My main interest is in architectural items. I see two ways to convert Maya LT files to dae files for upload to Second Life: (1) Autodesk FBX Converter, and (2) Export from Maya to obj files and the import to Blender and then export from Blender to dae files.
#AUTODESK FBX CONVERTER 2017 LICENSE#
I noticed the opportunity to get a one-year Maya LT license for not too much money, and so I am trying that. Background: I did a fair amount of Blender creation in 20 and just kind of quit.